You know what's funny? I'm writing this while bouncing between three different games. Got my phone next to me running some idle clicker that's probably rotting my brain, my Switch is charging after a marathon "Zelda" session, and my PS5 is humming quietly, ready for tonight's gaming plans. This wasn't how I imagined I'd be gaming when I was a kid arguing with friends about whether Mario or Sonic was cooler.
But here we are in 2025, and I've got more gaming options than I know what to do with. Sometimes it feels overwhelming, honestly. Do I want something quick and mindless on my phone? Should I lose myself in a sprawling RPG on the couch? Or maybe grab the Switch and play something weird and wonderful in bed? These are good problems to have, I guess.
Let me tell you about how I fell in love with all three of these completely different ways to play games.
Remember the Wii U? Yeah, that thing was a disaster. I actually bought one – probably one of like twelve people who did – and watching it collect dust while my friends mocked Nintendo was painful. So when they announced the Switch, I'll be honest, I was skeptical as hell. "Here goes Nintendo with another gimmick," I thought.
Boy, was I wrong.
The first time I undocked my Switch and kept playing "Breath of the Wild" in handheld mode, something clicked. This wasn't just portability – this was freedom. Freedom from the TV schedule, from fighting over the living room, from having to pause my game when life interrupted. I could take Link anywhere, and that felt revolutionary.
"Breath of the Wild" is still the perfect example of what makes Switch special. Sure, it doesn't have the pixel-perfect clarity of the PC version, and yeah, the frame rate dips in some areas. But you know what? I've never cared less about technical specs while playing a game. There's something magical about exploring Hyrule during your morning coffee or solving shrine puzzles while waiting for the dentist.
I remember the exact moment I became a true Switch believer. I was on a six-hour flight to visit family, dreading the boredom. Pulled out my Switch, fired up "Zelda," and suddenly I was climbing mountains and paragliding across valleys at 30,000 feet. The guy next to me kept glancing over, clearly impressed. When we landed, those six hours had felt like minutes.
"Super Mario Odyssey" hit different too. Mario games are supposed to be simple, right? But Nintendo threw in this possession mechanic with Cappy that completely changed how I thought about platformers. One minute you're classic Mario jumping on goombas, the next you're a T-Rex stomping through Metro City. My nephew, who's eight, picked it up instantly. My dad, who's 65 and thinks video games are confusing, was laughing his ass off controlling a taxi cab. That's Nintendo's superpower – making games that work for everyone.
And can we talk about "Animal Crossing: New Horizons"? This game saved my sanity during lockdown. While the world was falling apart, I had this little island where everything was peaceful and I could control exactly how things looked. My mom – who had literally never touched a video game controller in her life – borrowed my Switch and ended up playing for three months straight. She'd text me screenshots of her flower gardens and ask for decorating advice. Video games did that. Nintendo did that.
Here's something nobody talks about enough – the Switch turned me into an indie game fanatic. Before, I'd stick to the big releases, maybe grab something on sale if it looked interesting. Now? I'm constantly trying weird little games I've never heard of.
"Hades" is probably the best example. Bought it on a whim because everyone was talking about it, and holy shit. This game about escaping Greek hell became my obsession. The combat felt perfect on Switch controls, the story kept me hooked, and being able to do "just one more run" anywhere meant I could never put it down. I've probably put 200 hours into that game across dozens of different locations.
"Celeste" destroyed me emotionally in the best possible way. It's nominally a platformer, but it's really about anxiety and depression and pushing through when everything feels impossible. Playing it on Switch, taking breaks to think about the story, coming back to tackle difficult sections – the portable format made the whole experience more intimate and personal.
The thing about Switch is how it makes every game feel more approachable. A $15 indie game doesn't feel like a huge commitment when you can try it anywhere, anytime. I've discovered more new favorite games on Switch than any other platform, just because the barrier to experimentation is so low.
Nobody saw this coming – Nintendo somehow made local multiplayer cool again. "Super Smash Bros. Ultimate" turns any gathering into chaos. You can have eight people playing at once, controllers getting passed around, everyone yelling at the screen. It's like the '90s all over again, except the games are better.
"Mario Kart 8 Deluxe" is the ultimate party game. I've seen it bridge generational gaps at family gatherings, turn quiet house parties into competitive tournaments, and create friendships between strangers. The accessibility features mean anyone can play – auto-steering helps beginners stay on track while experts can turn off all assists for serious racing.
But my favorite multiplayer discovery has been "Overcooked 2." This cooperative cooking game should come with a warning label: "May cause relationship strain." It's frantically fun but holy hell, trying to coordinate kitchen duties with three other people while the levels are literally falling apart around you... it's intense. My friend group has had more arguments over burnt onions than I care to admit.
While Nintendo was conquering portability, Sony went the opposite direction – bigger, badder, more premium than ever. When I finally snagged a PS5 after months of hunting (fuck those scalpers, seriously), unboxing it felt like Christmas morning. This thing is a monster, and it knows it.
That first boot-up sequence still gives me chills. "Astro's Playroom" isn't just a tech demo – it's a love letter to PlayStation history wrapped in the most impressive controller technology I've ever experienced. The DualSense controller is genuinely revolutionary. I know that sounds like marketing bullshit, but hear me out.
The first time I drew a bow in "Horizon Forbidden West," feeling the trigger resistance build as I pulled back, hearing the string creak through the controller's speakers – that's when I understood what Sony was going for. This isn't just rumble with extra steps. It's tactile storytelling.
"Returnal" uses the DualSense features brilliantly too. Different weapons have distinct trigger feels, environmental effects come through as subtle vibrations, and the spatial audio makes you feel like you're really trapped on that hostile alien planet. These aren't gimmicks – they're genuine improvements to the gaming experience.
The SSD speed is insane. "Spider-Man: Miles Morales" fast travel happens so quickly it's almost jarring. You select a destination and boom, you're there. No loading screen, no time to check your phone, just instant transportation across New York City. "Ratchet & Clank: Rift Apart" takes this even further with dimensional rifts that would've been impossible on older hardware. You're literally teleporting between completely different worlds in real-time.
Sony's first-party studios have been on an absolute tear. "God of War Ragnarök" is everything a sequel should be – bigger, better, more emotional than its predecessor. The relationship between Kratos and Atreus drives the whole game, and the voice acting is so good it rivals the best TV shows. The single-camera technique they use makes everything feel like one continuous journey.
"The Last of Us Part II" on PS5 is a masterclass in emotional storytelling. Yeah, it's controversial – people have strong feelings about the story choices – but you can't argue with the technical achievement. The facial animations during dialogue scenes are so detailed they convey emotion without words. It's uncomfortable in the best possible way, forcing you to confront difficult questions about violence and revenge.
"Ghost of Tsushima" turned feudal Japan into the most beautiful open world I've ever explored. The Director's Cut on PS5 adds enough visual fidelity that you'll spend half your time in photo mode. The wind-blown grass, the dynamic weather, the way sunlight filters through trees – it's like playing inside a Kurosawa film.
This is where PS5 shines – those big, cinematic, "this is why I game" experiences. These are the games you plan your weekend around, games that demand your full attention and reward it with unforgettable moments.
"Demon's Souls" is brutally beautiful, a perfect showcase for what PS5 can accomplish visually while delivering gameplay that'll make you question your life choices. The atmospheric lighting and detailed textures create this oppressive beauty that makes every death feel meaningful rather than frustrating.
"Horizon Forbidden West" represents the peak of open-world design. Aloy's world feels genuinely alive – weather affects gameplay, wildlife behaves realistically, and the draw distance makes exploration constantly rewarding. I've lost entire evenings just wandering around, taking in the sights and sounds of this post-apocalyptic world.
But here's the thing about PS5 gaming – it requires commitment. These aren't games you play for ten minutes here and there. They demand focused attention, uninterrupted time, a comfortable couch and a good sound system. When life allows for that kind of gaming, nothing beats it.
I used to be a mobile gaming snob. "Real" games belonged on consoles or PC, and mobile was just casual time-wasters for people who didn't know better. Man, was I wrong about that too.
Mobile gaming snuck up on everyone, including me. It started innocently enough – "Angry Birds" during bathroom breaks, "Candy Crush" while waiting in line. But somewhere along the way, mobile games got serious. Like, really serious.
"Pokémon GO" changed everything. Suddenly I was walking around my neighborhood hunting virtual creatures, meeting other players at parks, participating in community events. This wasn't just a game – it was a social experience that existed in the real world. I made actual friends through "Pokémon GO" raids, which seemed impossible when the game launched.
The social aspect caught me off guard. My local Discord server for the game has over 500 people, and we organize meetups, share tips, celebrate each other's rare catches. It's created a community around something that technically doesn't exist, but feels more real than most online interactions.
"Call of Duty: Mobile" proved that console-quality shooters could work on phones. Yeah, the controls take getting used to, but once you adapt, it's genuinely impressive. Full multiplayer matches, battle royale modes, regular content updates – it's essentially a complete Call of Duty game that fits in your pocket. I've gotten legitimately good at it, which feels weird to admit, but here we are.
Let's talk about gacha games, because this is where mobile gaming gets dangerous for your wallet. "Fire Emblem Heroes" seemed harmless enough – collect characters from Fire Emblem games, build teams, battle through story modes. Simple.
Then I started wanting specific characters. Just a few dollars for some orbs, what's the harm? Fast forward six months and I'd dropped more on this "free" game than I'd spent on PS5 games all year. The psychology is brilliant and terrifying – they hook you with gameplay, then monetize your attachment to characters and progression.
I had to set strict spending limits and stick to them. But here's the thing – when played responsibly, these games can be genuinely engaging. The strategy elements are deep, the character collection aspect scratches that collector's itch, and the regular content updates keep things fresh. It's just important to remember that they're designed to extract money from you.
"Wordle" dominated my family group chat for months. Five letters, six guesses, one puzzle per day. Simple concept, but it created this shared daily ritual where we'd compare results and strategies. My dad, who thinks most technology is too complicated, became obsessed with getting it in three guesses.
The beauty of "Wordle" was its restraint. One puzzle per day, no microtransactions, no artificial difficulty spikes. Just a pure word puzzle that respected your time and intelligence. Of course, it got bought by the New York Times and surrounded with ads, because nothing good can last forever.
"Monument Valley" and its sequel are probably the most beautiful mobile games ever created. They're essentially interactive art – gorgeous isometric puzzles that play with perspective and optical illusions. These games prove that mobile can deliver genuinely artistic experiences, not just addictive time-wasters.
Looking back, each platform has pushed me toward different types of experiences and changed how I think about gaming as a hobby.
The Switch made me more adventurous. Its massive indie library and portable nature encouraged me to try games I'd never consider on other platforms. Weird little experimental titles, retro-style platformers, visual novels – the Switch made all of these feel approachable and worthwhile.
PS5 made me more patient. Its premium games require time investment, but they reward that investment with experiences you can't get anywhere else. I've learned to appreciate longer narrative arcs, more complex systems, the value of technical polish. These games taught me that sometimes the best entertainment requires commitment.
Mobile gaming made me more social. The shared experiences, the community events, the casual competitions with friends – mobile games forced me out of the solitary gaming mindset and into something more collaborative and inclusive.
Here's what I've realized after years of bouncing between these platforms – the console wars mentality is dead, and good riddance. Each platform serves different needs, different moods, different moments in your life.
Monday morning commute? Mobile games fill that perfectly. Tuesday evening after a stressful day? PS5's cinematic adventures help me unwind. Weekend mornings with coffee? Switch indies are perfect for that relaxed exploration mood.
This wasn't possible ten years ago when platforms had completely separate libraries and different approaches to gaming. Now, with cross-platform play and games appearing everywhere, it's less about choosing a side and more about choosing the right tool for the moment.
Gaming is expensive, and anyone who tells you otherwise is selling something. But each platform approaches pricing differently, and understanding those differences can save you serious money.
Nintendo games hold their value like precious metals. "Breath of the Wild" still costs nearly full price years after release, which sucks for your wallet but at least means your game collection retains value. The trade-off is that Nintendo games tend to provide incredible hours-per-dollar ratios. I've got over 300 hours in "Tears of the Kingdom," which works out to like fifteen cents per hour of entertainment.
PS5 games hit hard at $70 each, but they frequently go on sale and PlayStation Plus has become genuinely valuable. For the cost of one new game, you get access to hundreds of titles, including some day-one releases. I discovered "Control" through PS Plus and it became one of my favorites of recent years.
Mobile gaming is a trap disguised as free entertainment. Yes, you can play incredible games for nothing, but it's surprisingly easy to spend more than a console game costs through small purchases that don't feel significant individually. Setting strict limits is essential unless you want some very uncomfortable credit card statements.
The key isn't choosing one platform – it's building a personal gaming ecosystem that serves your lifestyle and preferences. I maintain all three because they complement each other perfectly.
My Switch handles exploration and experimentation. It's where I try new genres, discover indie developers, and play games that prioritize creativity over technical achievement. The portability factor means gaming can happen anywhere, anytime, without planning or commitment.
My PS5 delivers those premium, focused experiences that benefit from dedicated time and attention. These are the games I play when I want to be impressed, when I have an uninterrupted evening, when I want to see what gaming can accomplish at its absolute peak.
My phone fills the gaps – quick entertainment during dead time, social gaming with friends and family, casual experiences that don't require learning complex controls or systems.
Cloud gaming is slowly changing the conversation around platform exclusivity. I can stream Xbox games to my phone, play PC titles on my tablet, access my PS5 from anywhere in the house. The technology isn't perfect yet – input lag and image quality vary depending on your connection – but the potential is obvious.
When streaming gaming eventually works flawlessly, platform distinctions might matter less. But I suspect the different approaches to user experience, game curation, and community building will persist. Nintendo will keep prioritizing innovation and accessibility, Sony will continue pushing technical boundaries, mobile will remain focused on convenience and broad appeal.
Virtual reality is finally starting to feel real rather than gimmicky. Apple's Vision Pro, while expensive, shows what's possible when you don't compromise on display quality or processing power. PlayStation VR2 delivers genuinely impressive experiences that couldn't exist on traditional screens. The technology still needs to become more affordable and comfortable, but we're getting there.
If someone handed you each platform today and asked for game recommendations, here's what I'd suggest:
For Switch: Start with "Breath of the Wild" if you want that signature Nintendo magic, "Hades" for the perfect indie experience, "Mario Kart 8 Deluxe" for social gaming, and "Animal Crossing" for pure zen relaxation.
For PS5: "God of War Ragnarök" showcases everything the platform does best, "Returnal" demonstrates unique gameplay possibilities, "Ghost of Tsushima" proves open worlds can be art, and "Astro's Playroom" (which comes free) shows off all the technical wizardry.
For mobile: "Pokémon GO" for location-based social gaming, "Genshin Impact" for console-quality adventures, "Monument Valley" for artistic puzzle-solving, and whatever word game is currently taking over social media.
This might sound cheesy, but these three platforms have genuinely taught me things about myself and life that I never expected. Gaming used to be pure escapism for me – a way to avoid dealing with real-world stuff. Now? It's become this weird form of self-discovery.
The Switch taught me to embrace curiosity. Before getting one, I was stuck in this routine of only playing "safe" games – sequels to things I already knew I liked, established franchises, highly-rated blockbusters. The Switch's indie library forced me out of that comfort zone. I started trying games just because they looked interesting or weird. "A Short Hike" – a tiny game about climbing a mountain – became one of my most cherished gaming experiences. It's basically a meditation on slowing down and enjoying the journey rather than rushing to the destination. That lesson stuck with me outside of gaming too.
"Spiritfarer" destroyed me emotionally. It's a cozy management game about ferrying souls to the afterlife, but it's really about grief, letting go, and saying goodbye to people you love. I played it right after my grandmother passed away, and honestly, it helped me process those feelings in ways that traditional therapy couldn't. The game doesn't shy away from death – instead, it shows how caring for someone until the end can be its own form of love. Heavy stuff for what looks like a cute cartoon game.
The PS5 taught me patience and the value of commitment. Those premium single-player experiences demand time and attention, but they reward that investment in ways that quick dopamine hits never could. "The Last of Us Part II" is probably the best example. The game is emotionally brutal – it forces you to see violence from multiple perspectives, challenges your assumptions about heroes and villains, and doesn't offer easy answers to complex moral questions.
I almost quit playing it several times because it was so uncomfortable. But sticking with it taught me something important about consuming difficult art. Not everything needs to make you feel good in the moment. Sometimes the most valuable experiences are the ones that challenge you, make you think, force you to confront ideas you'd rather avoid. That mindset has changed how I approach books, movies, even conversations with people I disagree with.
Mobile gaming taught me about community in unexpected ways. "Pokémon GO" got me talking to strangers in my neighborhood for the first time in years. There's this weird social contract in the game – if you see someone obviously playing, you nod, maybe share what you just caught, sometimes team up for raids. I've had conversations with kids, grandparents, people from completely different walks of life, all because we were chasing virtual creatures in the same park.
During the pandemic, when physical meetups weren't possible, my local "Pokémon GO" Discord became this lifeline to community. We'd share photos of our pets, celebrate each other's work promotions, commiserate about everything falling apart. A mobile game about cartoon monsters helped maintain human connections during the most isolating time in recent history. That's not something I expected when I first downloaded it.
Let's be real for a minute – gaming isn't all sunshine and life lessons. Each platform has its problems, and I've experienced most of them firsthand.
The Switch's online infrastructure is embarrassing. Nintendo built this amazing console and then hobbled it with an online service that feels like it's from 2005. Voice chat requires a separate phone app. Friend codes are still a thing. Basic online features that Sony and Microsoft figured out fifteen years ago still don't work properly. It's frustrating because the hardware is so good, but Nintendo seems allergic to modern online gaming.
Then there's the drift issue with Joy-Con controllers. I've had three pairs develop stick drift, where characters move without touching anything. Nintendo finally acknowledged the problem and offers free repairs, but having to ship your controllers away for weeks is still annoying. Third-party solutions exist, but you shouldn't need them for a $300 console.
The PS5 has different problems. Getting one was a nightmare that lasted almost two years. Scalpers, bots, limited production – it was like trying to buy concert tickets for the world's most popular band. Even now, certain games and accessories can be hard to find. Sony created artificial scarcity that hurt their own customers and fed a secondary market that benefits nobody.
The console itself has weird quirks too. It's huge – like, comically large compared to previous PlayStations. The fan can get loud during intensive games. The user interface, while pretty, is sometimes less intuitive than the PS4's simpler menus. These aren't dealbreakers, but they're reminders that even premium products have compromises.
Mobile gaming's problems are more insidious. The free-to-play model has created games designed to be addictive rather than fun. "Raid: Shadow Legends" sponsors every YouTube video ever made, but it's essentially a slot machine disguised as a fantasy RPG. The gameplay is designed to frustrate you into spending money, not to provide genuine entertainment.
Even well-intentioned mobile games can become problematic. I mentioned my "Fire Emblem Heroes" spending earlier – that wasn't an accident. These games employ psychologists to optimize their monetization systems. They know exactly which buttons to push, which rewards to withhold, how to make you feel like you need just one more purchase. It's manipulation disguised as gaming.
The gacha system in particular preys on the same psychological vulnerabilities as gambling. You're not buying specific items – you're buying chances at getting what you want. The rush of getting a rare character triggers the same dopamine response as hitting a jackpot. And just like gambling, the house always wins in the long run.
One of the most interesting things I've observed is how different generations approach these platforms. My teenage nephew is platform-agnostic in a way that would have been impossible when I was his age. He plays "Fortnite" on his phone during school breaks, switches to his Switch for "Smash Bros" with friends, and uses his PS5 for single-player adventures. The platform is just a tool, not an identity.
My parents' generation has been surprisingly receptive to gaming, but they gravitate toward different experiences. My mom loves "Animal Crossing" and various word puzzle games on her iPad. My dad got weirdly competitive about "Mario Kart" during family gatherings. They're not "gamers" in the traditional sense, but they're definitely playing games.
The generational divide isn't just about which games people play – it's about how they consume gaming content. Younger players watch Twitch streams, follow gaming YouTubers, participate in online communities around their favorite games. They treat gaming as a social activity even when playing alone. Older players tend to approach games more like traditional media – something you consume privately, maybe discuss with family or close friends.
This creates interesting tensions in game design. Developers have to balance the demands of different age groups who want completely different things from their gaming experiences. The most successful games find ways to satisfy multiple audiences without compromising their core vision.
While everyone focuses on graphics and processing power, the real innovations happen in less flashy areas. The Switch's sleep/wake functionality seems simple, but it required rethinking how games handle system resources. Being able to instantly suspend any game and resume exactly where you left off eliminates so much friction from gaming.
The PS5's SSD isn't just about loading times – it's about eliminating the invisible barriers that have limited game design for decades. Developers no longer need to hide loading with long elevator rides or narrow corridors. They can create seamless worlds that feel truly connected rather than segmented into chunks.
Mobile gaming's evolution is even more dramatic. The iPhone in my pocket is more powerful than the gaming PCs I used in college. Modern smartphones can run games that would have required high-end hardware just a few years ago. The visual quality gap between mobile and console games continues to shrink with each hardware generation.
But the most significant advancement might be input methods. Touchscreens seemed like a limitation at first – how do you play complex games without physical buttons? Developers found creative solutions: gesture controls, adaptive interfaces, context-sensitive inputs. Some mobile games now feel more intuitive than their console counterparts because they were designed specifically for touch interaction.
Let's talk about something uncomfortable – how much money we actually spend on gaming, and why these companies have gotten so good at extracting it from us.
My gaming spending has shifted dramatically over the past few years. I used to buy maybe 6-8 full-price games per year, spending around $400-500 annually. Now I spend similar amounts, but it's distributed across platforms and purchase types. Subscription services, mobile microtransactions, DLC, cosmetic items – the money goes to more places but adds up to roughly the same total.
What changed is how that spending feels. Buying a $60 game felt like a significant decision. I'd research reviews, watch gameplay videos, maybe wait for sales. Now I'll drop $5 on a mobile game without thinking twice, subscribe to PlayStation Plus for "just one month" to try specific games, buy character skins in games I play regularly. The individual purchases feel smaller, but they're more frequent.
The subscription model has fundamentally changed how I value games. PlayStation Plus and Nintendo Switch Online provide access to huge libraries for monthly fees. This creates a weird relationship with ownership – I have access to hundreds of games, but I don't really "own" any of them. If I stop paying, everything disappears.
Mobile gaming's economics are the most predatory. "Free" games make money by being deliberately frustrating, then selling convenience. Energy systems limit how much you can play. Inventory caps force storage purchases. Difficulty spikes encourage buying power-ups. Every system is designed to create small moments of friction that money can solve.
The scary part is how normalized this has become. My nephew thinks it's normal to watch ads for extra lives or wait for timers to refill. He's grown up with these mechanics and accepts them as part of gaming. Meanwhile, I remember when games gave you all the content upfront for one price.
With all these platforms competing for attention and money, finding a healthy relationship with gaming requires intentionality. I've had to develop strategies for managing my time and spending across these three ecosystems.
For the Switch, I set a monthly budget for indie game purchases. The eShop makes impulse buying too easy – sales notifications, wishlist reminders, limited-time offers. Having a specific budget helps me choose more carefully rather than grabbing everything that looks interesting.
PS5 gaming requires scheduling. Those premium single-player experiences demand focused time, so I plan them like any other entertainment. Friday night is usually PS5 night – phone on silent, comfortable clothes, maybe some good food. Treating it as an event rather than casual activity helps me appreciate these games more.
Mobile gaming is the trickiest to manage because it's always available. I've had to delete games that became too consuming, set app time limits, turn off most gaming notifications. The key is being intentional about which mobile games deserve space in your life versus which ones are just designed to waste time.
The most important realization has been that it's okay to not play everything. FOMO (fear of missing out) drives a lot of gaming behavior – buying games on sale "just in case," starting new games before finishing current ones, feeling pressure to keep up with trending titles. Learning to say "no" to games, even good ones, has improved my overall gaming experience.
Competition between these platforms has made gaming better for everyone. Nintendo's focus on innovation influenced the entire industry. Sony's investment in narrative experiences raised the bar for storytelling. Mobile gaming's accessibility brought gaming to audiences that were previously ignored.
We have more choice, more variety, more quality than ever before. Whether you've got five minutes or five hours, whether you want to think hard or zone out, whether you're alone or with friends – there's a perfect gaming experience waiting for you.
The kid in me who spent hours arguing about whether Mario or Sonic was cooler never imagined we'd reach a point where the biggest problem would be having too many excellent options. That's a pretty good problem to have.
These three platforms represent different philosophies about what gaming should be, and honestly? They're all right. Nintendo proves that innovation trumps raw power. Sony demonstrates that there's still hunger for premium, focused experiences. Mobile gaming shows that accessibility and convenience often matter more than technical achievement.
As technology continues advancing, these platforms will keep evolving, but their core identities will likely persist. And that's perfectly fine by me. I'll keep my Switch charged, my PS5 updated, and my phone loaded with whatever weird mobile game has captured my attention this week.
Because at the end of the day, it's not about the platform – it's about the experiences they enable, the stories they tell, the communities they create, and the pure joy of playing something that captures your imagination. We're lucky to live in a time when that joy is more accessible than ever before.